![]() |
![]() |
|||||||
|
|
|
|
|
|||||
|
|
|
![]() |
||||||
|
|
![]() |
![]() |
||||||
|
|
||||||||
|
|
![]() |
|
![]() |
|
||||
|
|
Main Navigation
:: Homepage
:: Forums
:: Chatroom
:: About &FAQ
:: Affiliation
:: Contact Us
:: CuteNews Login
:: Link to Us
:: Staff
Final Fantasy IX
Multimedia
Affiliates
:: Mystik Anime
:: Apply?
:: Apply?
:: Apply?
:: Apply?
:: Apply?
:: Apply?
:: Apply?
:: Apply?
:: Apply?
:: Apply?
:: Apply?
Top Sites
Network Sites
:: Green Requiem
:: Final Fantasy Renaissance
Other Info
:: Host: Ziedrich
:: Webmaster: Azerty
:: Online: 07.02.07![]() |
|
Battle System
![]() If you ever played Final Fantasy VII, the battle system in Final Fantasy IX shouldn't be a problem for you. Final Fantasy IX returns with the classic ATB, or Active Time Battle, battle system. This means that you have to wait until the ATB bar to fill up to make an action. Keep in mind that that enemies you fight also have an ATB bar. Something different in the battle system is that there are four characters instead of three and each of the characters have specific abilities that other characters can't do. For example, only Zidane can steal items and only Vivi can cast Black Magic. » Wait & Active Modes There are two different ATB modes in Final Fantasy IX. For people not used to the classic ATB battle system, "Wait" would be the best option to choose. With "Wait" mode, players have unlimited time to choose their actions and enemies have to wait to attack you until you have chosen your action. This option is best for beginners, but veterans will find battles slower and unexciting. Now, for all you veterans out there, the ATB battle system should be familar to you. And as such, most of you will want to have your mode on "Active". This mode means that even when you're making selections, enemies can attack when they're ready too. "Active" mode makes battle more exciting for those who are used to the system, but beginners will probably be overwhelmed. Battle System Tips: + Keep weaker characters in the back row so they can take less damage. |
|
||||
|
|
||||||||
|
|
|
|||||||
|
|
|
|
|
|
|
|
|
|